What This Converter Does
When you switch games, matching the sensitivity number itself does nothing useful - every game applies a different turn rate (yaw) to that number. This converter keeps the one thing that actually matters constant: the physical distance your mouse travels for a full 360° turn. It finds the sensitivity in your new game that reproduces that exact same cm/360, so your aim feels identical from the first shot.
How to Use This Calculator
- Enter your mouse DPI (kept the same for both games in this calculation).
- Enter your current in-game sensitivity.
- Select the game you're converting from, and the game you're converting to.
- Your matched sensitivity and the cm/360 it preserves appear instantly.
How the Calculation Works
Both games are set to produce the same cm/360, which means:
DPI × SensitivityFrom × YawFrom = DPI × SensitivityTo × YawTo
Since DPI is identical on both sides, it cancels out, leaving:
SensitivityTo = SensitivityFrom × (YawFrom ÷ YawTo)
This is a straightforward ratio - if the new game's yaw is smaller than the old one, your converted sensitivity number will be larger to compensate, and vice versa.
Why Not Just Match eDPI Instead?
| Method | What It Preserves |
|---|---|
| Matching eDPI | Only the DPI × sensitivity product - ignores each game's turn rate |
| Matching cm/360 (this tool) | The actual physical distance for a full turn - what your hand feels |
Two games can share an identical eDPI and still require a noticeably different swipe to turn around, because their yaw constants differ. Converting by cm/360 removes that discrepancy entirely.
Benefits and Practical Uses
- Keep consistent muscle memory when playing multiple competitive titles.
- Set up a new game correctly on day one instead of re-training your aim over several sessions.
- Verify a sensitivity you found online (from a pro player or guide) actually matches the feel you expect.
Common Mistakes to Avoid
- Changing DPI between games without accounting for it - this calculator assumes the same DPI on both sides; if your DPI differs, use the cm/360 Calculator for each game separately and match the resulting distances instead.
- Ignoring Windows pointer speed differences - keep your OS-level mouse settings consistent, since they affect the real input the game receives.
Frequently Asked Questions
Will this give me the exact same skill level in the new game?
It matches the physical aim feel, which removes the adjustment period for turn speed - but game-specific factors like different weapon recoil patterns and movement speed will still take separate practice.
My game isn't in either dropdown - what do I do?
Use the cm/360 Calculator with a custom yaw value for your game, note the resulting cm/360, then adjust your sensitivity in that game until the cm/360 calculator shows the same distance.
Should I convert sensitivity every time I play a different game?
Most competitive players set it up once per game and stick with it, since constantly switching sensitivity undermines the muscle memory this conversion is meant to preserve.
Conclusion
Converting by physical distance rather than raw sensitivity numbers is the most reliable way to feel "at home" in a new game immediately. Double check the result with the cm/360 Calculator if you want to see the exact swipe distance both settings now share.