What Is cm/360?
cm/360 is the physical distance - in centimeters - your mouse has to travel across your mousepad for your in-game view to rotate a full 360 degrees. Unlike eDPI, it accounts for each game's own turn rate, so it's the number competitive players actually use to keep their aim feeling identical when switching between titles, mice, or pad sizes.
How to Use This Calculator
- Enter your mouse DPI.
- Enter your in-game sensitivity exactly as shown in that game's settings.
- Pick your game from the dropdown to load its yaw constant, or enter a custom yaw if your game isn't listed.
- Your cm/360 and inches/360 update instantly.
How the Calculation Works
cm/360 = (360 ÷ (Sensitivity × Yaw × DPI)) × 2.54
Yaw is the number of degrees the camera rotates per single dot (count) of raw mouse movement, at a sensitivity of 1 - it's set by the game engine and is different for every game. Multiplying DPI by sensitivity and yaw gives the total degrees turned per inch of physical mouse movement; dividing 360 by that and converting inches to centimeters gives the distance for one complete turn.
Understanding Your Result
| cm/360 Range | Common Description |
|---|---|
| Below 15cm | Very low - fast flicks, needs a large mousepad |
| 15–30cm | Low-to-medium - common among aim-focused competitive players |
| 30–50cm | Medium-to-high - balances control and turn speed |
| Above 50cm | High - maximum control, requires significant desk space |
These yaw constants are the widely cited community reference values for each engine's default field of view and settings. Some games apply small variations based on FOV or aim-down-sights state, so treat the result as accurate to within a small margin rather than a guaranteed exact match to in-game measurement.
Why This Beats Comparing eDPI Alone
Two games can report an identical eDPI and still require a different physical swipe for the same turn, because their yaw constants differ. cm/360 removes that gap entirely - it's the one number that stays physically consistent regardless of which game, DPI, or sensitivity scale you're using, which is why it's the standard players quote when comparing setups.
Common Mistakes to Avoid
- Picking the wrong yaw constant - always confirm which game you're calculating for, since using another game's yaw will give a physically incorrect distance.
- Ignoring your actual pad size - a calculated cm/360 that's larger than your mousepad means you'll have to lift and reposition mid-turn, which most competitive players try to avoid.
Frequently Asked Questions
What cm/360 do professional players typically use?
It varies by player, but a large share of competitive FPS pros use somewhere between roughly 20cm and 40cm per 360°, generally favoring the lower end of that range for precision-focused titles.
Does cm/360 change if I change my monitor or resolution?
No - cm/360 is purely a function of DPI, sensitivity, and the game's yaw constant. Monitor size and resolution affect how things look on screen, not how far your camera physically rotates per mouse count.
My game isn't in the dropdown - where do I find its yaw value?
Use the "Custom yaw" option and search your specific game's name plus "yaw value" or check community sensitivity-matching resources for that title, then enter the number directly.
Conclusion
cm/360 is the most reliable way to keep your aim feeling consistent across different games and hardware. Once you've found your ideal distance, use the Sensitivity Converter to carry that exact feel into another title.