cm/360 Calculator - Find Your Sensitivity

Calculate your horizontal turn distance from mouse DPI, in-game sensitivity and game yaw. Compare target setups and mousepad travel using transparent, user-entered values.

Calculate Mouse Movement Distance

Gaming aim · physical turn distanceCalculated from settings · not measured

Your current aim settings

Calculate hip-fire / unscoped horizontal cm/360 from your mouse DPI, game sensitivity and yaw constant. Preset yaw values are community references, not automatically detected game settings.

Calculated movement distance

cm / 360°—Full horizontal turn
inches / 360°—Physical mouse travel
cm / 180°—Half turn
cm / 90°—Quarter turn
Degrees / cm—Approximate horizontal rotation
eDPI—Same-game context only

Formula: 914.4 ÷ (DPI × sensitivity × yaw) = cm/360. For raw-input hip-fire when the effective yaw matches the selected value.

Match a target cm/360

Leave target cm blank to match your current calculated turn distance. Change DPI or select another game to estimate a corresponding hip-fire sensitivity.

Suggested target sensitivity—Calculated, game may round setting
Target cm / 360°—Estimated matching turn

Matching physical 360° distance does not guarantee identical ADS, zoom, field-of-view perception, acceleration or micro-aim feel between games.

How much of your mousepad does a turn need?

Full 360° uses this much travel—Depends on usable space

Move distance is calculated; an actual measurement depends on your game's input path and your mouse hardware.

Compare up to four calculated setups

Save configurations while this tab stays open. Compare cm/360 values between games as physical turn distances—not a guarantee of identical aim feel. Nothing is stored on a server.

No saved setups yet.

Profiles are temporary browser-page memory; reload clears them. User labels are displayed as plain text. The numbers are calculations, not verified game readings.

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What Is cm/360?

cm/360 means the estimated physical distance in centimeters your mouse travels for a full 360-degree horizontal camera rotation. Because it incorporates a game's yaw constant as well as mouse DPI and sensitivity, it is more portable across games than comparing eDPI alone. This page calculates the distance from the specifications you enter; it does not measure physical mouse movement or read game configuration automatically.

How to Use This Calculator

  1. Choose your game and yaw. Select a community-referenced preset for VALORANT, Counter-Strike 2, Apex Legends or Overwatch 2. For Rainbow Six Siege or another configurable game, enter the effective yaw for your own configuration; the calculator will not assume one universal value.
  2. Enter mouse DPI and look sensitivity. Use the mouse's configured DPI and the game's normal horizontal hip-fire/unscoped sensitivity. DPI must be a positive whole number; sensitivity must be a positive decimal. These values are not detected automatically.
  3. Read your turn distances. cm/360, inches/360, cm/180, cm/90, degrees/cm and same-game eDPI update instantly. An invalid input clears stale readings instead of showing a misleading result.
  4. Calculate a matching setup. In the target panel, leave target cm blank to copy the current calculated distance, or enter your preferred cm/360. Set target mouse DPI and target game/yaw, then read the calculated sensitivity. Use Target Setup transfers these values into the main inputs.
  5. Check your usable mousepad travel. Enter the horizontal distance you can actually move your mouse. The coverage bar estimates what fraction a complete turn would use. This is a simple distance comparison, not a real-world tracking measurement.
  6. Save and compare. Keep up to four page-only setups and compare their numerical cm/360. Copy a summary, download a JSON report or reset everything. No user settings or files are uploaded by this calculator.

The presets assume the cited yaw interpretation for ordinary horizontal look input. If your game uses custom yaw multipliers, scoped/ADS settings, different input modes, acceleration or smoothing, the predicted distance may differ from a measured in-game turn.

How the Calculation Works

cm/360 = (360 × 2.54) ÷ (DPI × Sensitivity × Yaw). The numerator equals 914.4; 2.54 converts inches to centimeters. Yaw is the number of degrees of horizontal turn per mouse count at sensitivity 1 for the specified input configuration.

For example, 800 DPI × VALORANT sensitivity 0.4 × yaw 0.07 gives 40.82 cm/360. In contrast, the same DPI and sensitivity at a yaw of 0.022 gives roughly 129.89 cm/360. You can also solve backward: target sensitivity = 914.4 ÷ (target cm/360 × target DPI × target yaw). All are calculated values based on entered settings.

Understanding Your Result

Calculated distanceWhat it implies
20 cm/360Higher nominal turn speed: fewer centimeters for a full rotation
40 cm/360More physical travel per rotation than 20 cm/360
60 cm/360Lower nominal turn speed: more distance needed for the same turn

Shorter cm/360 means higher sensitivity / faster turning; longer cm/360 means lower sensitivity / slower turning. No universal low/medium/high ranking or professional-player target is assumed. A 180-degree turn uses one-half of cm/360; a 90-degree turn uses one-quarter.

Why This Beats Comparing eDPI Alone

eDPI multiplies DPI and game sensitivity, but does not account for the yaw scale of different games. Two setups can share eDPI yet require very different mouse movements for a full turn. cm/360 gives a shared physical distance target for unscoped horizontal turns—although perceived aim feel also depends on FOV, ADS/zoom multipliers, input filtering and individual game behavior.

Common Mistakes to Avoid

  • Assuming every game has one fixed yaw: effective yaw may change with custom config multipliers or aiming mode. Rainbow Six Siege is offered as custom-yaw rather than an unverified fixed preset.
  • Confusing cm/360 with eDPI: a larger cm/360 means a slower turn, not a higher sensitivity. eDPI is comparable only within the same game/input context.
  • Using your mousepad's advertised width: enter the actual usable hand movement distance to assess whether a full turn can fit.
  • Treating target values as measured or exact: games may round sensitivity values; mouse drivers, acceleration or ADS/zoom paths can produce different observed results.

Frequently Asked Questions

What cm/360 do professional players typically use?

There is no single correct range. Competitive players use a wide spread of sensitivity settings depending on title, role and preference. Use a calculated cm/360 to document your setup and compare it with a reference in the same aiming mode; the tool does not grade you against a universal standard.

Does cm/360 change if I change my monitor or resolution?

Under constant raw mouse input and game yaw, changing physical display size or resolution does not change the mouse centimeters needed for a 360-degree turn. Changes to the game's input handling, sensitivity or aiming mode can change it.

My game isn't in the dropdown - where do I find its yaw value?

Check that game's documented input scale or reputable settings references for your exact version and configuration. Use Custom yaw to enter the effective degrees-per-count constant. You can also measure a 360-degree mouse swipe in-game and calculate yaw as 914.4 divided by (measured cm/360 × DPI × sensitivity), provided acceleration is disabled.

Why cm/360 Has Become the Standard Sensitivity Measurement

Physical turn distance makes it easier to compare mouse-control setups without assuming that two games use the same sensitivity slider. In a common hip-fire input mode, a 40 cm/360 setup needs about 20 cm for a half-turn and about 10 cm for a quarter-turn, regardless of the corresponding numeric sensitivity setting. But physical distance alone does not describe FOV, tracking feel, mouse acceleration or scope-specific input behavior.

Conclusion

The cm/360 value gives a useful, reproducible calculated target for physical horizontal turning. Verify it with a controlled in-game mouse swipe if you need hardware-level confidence. For related comparisons, try the eDPI Calculator or the Sensitivity Converter.